1971
Unity C#Atari, 1972
Unity C#Atari, 1974
Unity C#1976
Unity C#Atari, 1976
Unity C#1976
Unity C#1977
Unity C#Taito, 1978
Unity C#Atari, 1979
Unity C#Stern, 1980
Unity C#1980
Unity C#Atari, 1980
Unity C#1981
Unity C#1981
Unity C#1982
Unity C#1981
Unity C#1983
Unity C#1983
Unity C#1977
Unity C#1978
Unity C#1980
Unity C#1982
Unity C#1982
Unity C#1984
Unity C#1986
Unity C#1987
Unity C#1987
Unity C#1985
Unity C#1976
Unity C#1980
Unity C#1952
Unity C#1958
Unity C#1962
Unity C#University project.
Personal project learning the basic fundementals of Unreal Blueprints to recreate an old Atari 2600 game incorporating a random maze generator.
University Team project.
Continuing with the fundementals of Unreal Blueprints, this time expanding on game design to create a top-down shooter which utilises the use of procedurally generated dungeons.
University project.
Learning the basic fundementals of 3D modelling to create a fire hydrant.
University project.
Continuing with the fundementals of 3D modelling, focusing this time on the process of 'modular' modelling to create the famous Goldfield Hotel in Nevada.
Personal project.
Utilising the modelling principals from the 'Fire Hydrant' and 'Goldfield Hotel' projects, here is my first version of the 'Airwolf' helicopter.
Taking the modelling fundementals learned from Maya and applying them in Blender.
1949
Electronic Delay Storage Automatic Calculator
1959
1977
1979
1981
1982
1981
1982